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Thursday, September 18, 2008

Spore PC Game - From Single Cell to Space Travel, Spore Rocks

Spore is a massive single-player online role-playing game that crosses many genres. It is a simulation game that requires strategy. Designer Will Wright has made a game that allows you to create a cellular creature and control its evolution as it develops from a single cell to a land creature, to a social animal to a civilization and finally delves into space exploration. The gameplay is open-ended and the outcome is dependent on decisions you make in each phase.
Creating Characters in Spore
You begin with a single organism that has plummeted to the planet on a meteor. Once this organism has eaten several times, you have DNA points to work with to add different features. Your creature continues to grow and change. You decide if your creature is an herbivore, a carnivore or an omnivore. As you get through the various stages, you'll get special bio-powers that are based on your creature's eating preferences. For example, herbivores are given the "Siren's Song" power during the Creature phase.
Expanding Your Character's Universe
As you progress through the game, your perspective and species change dramatically. Each phase affects those that come after based on your decisions. Each phase is more complicated than the one before. The phases of Cell, Creature, Tribal, Civilization and Space each have optional missions which earn you bonuses, like a new ability. Your creatures will behave the way you choose in the beginning. If you choose your species to be aggressive, this is how they will behave during later phases as well. If you choose for them to be more peaceful, they will continue this behavior as well. If your creatures are destroyed, your species goes back to the beginning of the current level or to the last viable point in its evolution.
Spore Ready to Take Over the Universe
Spore has already won numerous awards, including the following Game Critics Awards at E3 in 2005: Best of Show, Best Original Game, Best PC Game, and Best Simulation Game. In 2006, Spore won Best PC Game, Best Original Game and Best Simulation at E3. In 2008, Spore won the Game Trailers Award at E3 for Best PC Game and GameSpy's Overall Best of Show. In fact, so many people are already playing with the free demo that a number of celebrities have made their own. If you go to http://www.sporevote.com, you can vote on your favorite from among Spore creatures made by Neil Patrick Harris, Mario Lopez, Emeril Lagasse, or Curt Schilling.
This game promises to be phenomenal. The content each player creates is uploaded to a central database, catalogued and rated based upon how many other users download the creature or object in question. These creations are used to populate other players' games. The game can give you different outcomes each time you play just by changing some of the choices you make for your species. The simulation and strategic game play in Spore will keep you on your toes as you try to evolve your creature and gradually take control of the planet.By Chris Prato

Fun Shooting Games - Shoot 'Em Ups

Shooting games are a sub-genre of action games. Since fun shooting games we like so much make the majority of action games, it is rather a wide sub-genre, which in turn has much sub-genres of its own, each dedicated to certain aspect of the "shooting game" idea. I will be focusing mostly on those shooting games sub-genres that could be done in 2D graphics. Shooting games have many sub-genres by themselves, and the one I want to cover in this article is "Shoot 'Em Up", also know as "Shmup".
Shoot 'Em Up has its own sub-genres:
Fixed shooter
Scrolling shooter
Multi directional shooter
Run and gun
Fixed shooters in most of the cases have level in the size of the screen. Player can move in only 1 axis and shoot in one direction. In scrolling shooters the player is constantly moving through the level, and th process looks like the level is scrolled towards the player with all enemies and object. The player usually has the ability to move in one axis which is perpendicular to the axis level is scrolling and one shooting direction. Also player may be allowed to move in both axis, but he can not manipulate the level scrolling speed. In multi directional shooting games player often placed in some sort of arena, where he faces waves of enemies. Player can move and shoot in any direction he wants. Run and gun mostly features scrolling levels with platforms. Player can move, jump and shoot in any direction. Run and gun games mostly consist of running through the levels and shooting down enemies and turrets. The process explains the sub-genre name perfectly.
All shmups have common elements amongst themselves, though in most of the cases with a lot of variations. Those common elements are:
Enemies
Power-ups
Death
Lets cover in detail these basic elements.
Enemies. Now these are present in all shooting games, I mean, if there aren't any enemies, who are you gonna shoot at? Enemies mostly come in waves in shumps, which you should shoot down or avoid in order to proceed to the next level. There are of course shmups where there is a single level, and you can play and play and play until you're dead. This game mode is mostly referred to as "Survival". Enemies mostly differ by their size, toughness and behavior. The biggest, toughest and smartest ones are mostly called bosses or minibosses. All bosses mostly have a unique way to defeat them.
Power-ups. While they may not show up in all shmups, power-ups are a very common element. They are present to boost player's performance somehow, either by granting him new abilities or boosting existing ones, like speed boost or damage boost. They usually have a time or supply limit. On some occasions, like if the game allows player leveling up, the power-ups serve as perks or skills.
Death. The death concept in most shmups is mostly expressed as end of level. For survival shmups death means game over. Though there are exceptions, where player carries lives, which are decremented when he dies. In many shmups you can replay the level after being killed, and some even offer a possibility to continue from the place of death.
Some notable fun shooting games from the past for each sub-genre: Space Invaders for fixed shooter, Gradius for scrolling shooter, Robotron: 2084 for multi directional shooter, and Contra for run and gun. All these games heavily influenced Shoot 'Em Up sub-genre. In fact, they are the founding fathers of Shoot 'Em Ups.
If you are a fond of latest hardware-accelerated graphics, playing all these old fun shooting games could result in immediate eye bleeding and severe brain damage :) But for gaming history fanatics these games aren't seem like a bunch of dancing pixels, and if you are interested in that stuff go ahead and check them out in Wikipedia.
You can also find many new fun shooting games in the same sub-genres, like Astro Avenger 2 in scrolling shooters, Crimsonland and Grid Wars for multi directional shooters, and Soldat for run and gun. Now, unlike the old games, you may have heard of or were playing some of these new ones. And even if they could seem very distinct from the old ones, you can still notice common elements in them, which were described above.By Constantine Tenma